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17.03.2023

#1
[Image: 2023winterENG.png]

Breaking changes:
· Moved Items and Monsters pages to the Client - now you have access to valid and detailed informations (like monsters kill count or loot chance) in the Client
· Added Cooldowns Panel which display basic cooldowns (Attack/Heal/Support/Pill) and cooldown of every jutsu (including specials)
· Analytics Panel was upgraded with assets info - now you are able to calculate your supplies use and loot from monsters in yen
· Enchanted pills (katon/suiton etc) were reworked, now they have the same cooldown as other pills (1s)
· Medic mission no longer boost pills cooldown
· Removed candies and raiton gems
· Reign of Hanzo quest is no longer needed to cast 330 jutsu - now you are able to cast your last jutsu when you reach 330
· Added +6% part exp in trios and +3% party exp in duos
· Many Monsters (including Saga monsters) were slightly balanced in terms of loot, speed, health and damage.
· Reworked PvE Jutsu Damage logic, previously this type of damage was multiplied on top of already multiplied Jutsu Damage (Dmg*JD*PvE) - now PvE Jutsu Damage is equal to Jutsu Damage (when targeting monster), so (Dmg*(JD*PvE)).
> This means that PvE Jutsu damage was slightly better than Jutsu Damage and now it's equally good (when targeting monster)
· Reworked Crit logic, the value was reduced from 50% to 30% but the logic was changed from adding to Jutsu/Weapon damage (Dmg*(JD/WD+0.5)) to multiplying it (Dmg*JD/WD*0.3).
> This means that the more Jutsu/Weapon damage you have, the bigger the Crit damage bonus will actually be. Current 30% crit bonus is equal to previous 50% crit bonus at around 167% Jutsu/Weapons Damage.

Jutsu changes:
· Removed Chiyute no Jutsu, Heal Friend and Mutto Chiyute no Jutsu
· Sasuke's/Itachi's Amaterasu changed from single target to exori target
· Deidara's C3 Shi Suri changed from single target to exori target
· Hidan's Jujutsu Shiji Heart changed from single target to area
· Temari's specials now give slightly less speed (260->200 and 300->240)
· Tsukiyomi and Kamui Doujutsu are not castable when the path is blocked (ie by a wall)
· Kakuzu's Juongu Hando is changed from 6sqm radius to 5sqm radius+slow
· Kakuzu's Kotsu Rikoru duration is reduced from 2.5s to 2s
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