05.08.2022 - Printable Version +- NTSW Forum (http://web.ntsw.pl/forum) +-- Forum: Server (http://web.ntsw.pl/forum/forumdisplay.php?fid=1) +--- Forum: News (http://web.ntsw.pl/forum/forumdisplay.php?fid=2) +--- Thread: 05.08.2022 (/showthread.php?tid=64) |
05.08.2022 - [Kage] Erexo - 07-26-2022 Breaking changes: · New profession, Kabuto Yakushi · Moved NTSW to a newer and better dedicated server that is located in Warsaw, Poland (previous was located in Gravelines, France). This should greatly improve ping and overall performance but may provide unexpected issues · Added Monster Level system to the game. Player will receive reduced experience from monsters if his level is above 150% of given monster's level. Monster Levels are described on the site's Monster tab. · Added new critical damage system to the game. For now only stones add critical chance (for both melee and jutsu), critical hit damage is set to 150% of maximum regular value · Server will now restart every day on 10:00 UTC (12:00 summer time or 11:00 standard time in Poland) · Stamina and bosses refill was moved to server restart time (from 00:00 UTC to 10:00 UTC) General changes: · Previous melee critical damage system was removed from the game, professions have received additional melee damage in compensation · After purchasing stackable items (eg. pills) from NPC's trade window, the count will not fall back to 1 every time · Medic's Huge Antidote mission is now easier (chance of failure is lowered) · Minimal character speed has been set to 100 (to prevent slows stacking) · Players are now able to reset daily task (while still keeping original task time) · Reworked Katon and Suiton stones · Reduced PvP death loss penalty by about 20% · Increased PvP bless loss reduction from 16% to 24% · Anko's Forest of Death expertise gates have been removed · Kagero Gennins are not running away on low health · Greatly reduced cast chance of dizzy, stun and silence conditions by high level monsters · Reduced experience from Delphic, Mokuzu and Hell missions · Fixed % jutsu dmg from items and raiton stones and increased general profession jutsu damage on hlvl transforms Jutsu changes: · "Provoke" jutsu will now apply infight condition (stamina drain) · Orochimaru's Gogyo Fuin will now drain 60% of chakra instead of 40% · Orochimaru's Gogyo Fuin and Shisa Kugutsu duration changed from 5s to 6s · Kiba's Shikyaku no Jutsu protection changed from 4% to 6% · Kakashi's Sharingan changed from 10% jutsu damage to 5% jutsu damage, 5% protection · Sasuke's Sharingan changed from 10% jutsu damage to 5% jutsu damage, 10% attack speed · Shisui's Sharingan changed from 5% jutsu damage, 10% attack speed to 10% jutsu damage · Jiraiya's Senjutsu changed from 8% weapons damage, 5% jutsu damage to 5% protection, 3% weapons damage, 3% jutsu damage · Ino's Shintenshin no Jutsu rework · Ino's Shinranshin no Boei duration changed from 6s to 8s · Ino's Shinranshin no Kogeki changed from -25% jutsu damage to -35% jutsu damage · Madara's Rinbo Hengoku changed duration from 2.2s to 2.3s · Shino's Mushi Jamingu changed duration from 5s to 7s · Neji's Kaiteon Boei changed cooldown from 12s to 7s · Neji's Tenketsushin changed condition from silence to dizzy Map improvements: · Added new Sand Terror spawn beneath Suna-Gakure · Improved Sand Terror spawn on sand island · Improved Black Samurai spawns on Turtle Island and Kiri-Gakure · Improved Akatsuki Member spawns below Iwa-Gakure and on Yuki-Gakure · Improved Ice Monster and Nadare Shinobi spawns on Frozen Isles |